#nprogress .bar { background: #ffd301; }
CASE STUDY
Project details
Client: JIEDDO (USA DoD)
Studio: Hidden Ltd
Role: Lead UX/UI designer
Date: 2014-2015
Platforms: Oculus Rift (Unity3D), iOS
Project details
Client: JIEDDO (USA DoD)
Studio: Hidden Ltd
Role: Lead UX/UI designer
Date: 2014-2015
Platforms: Oculus Rift (Unity3D), iOS
Let's be honest for a moment.
For most of us, the thought of handling explosives built by someone who's primary goal is to cause maximum damage to you and those around you is a less-than-fun idea.
But for some brave people, the constant threat of improvised explosive devices (IEDs) is a waking reality.
IEDs have become one of the biggest threats to servicemen and civilians in recent war zones, accounting for ~63% of fatalities to coalition forces in Iraq, and 66% in Afghanistan. The key feature of IEDs is they’re difficulty to identify, and can be disguised as anything from bricks in a wall to buried under roads.
My responsibilities
As the lead UX/UI designer, it was my responsibility to:
Cutting to the chase: we designed and built 3 experiences
Using an iPad like a handheld window into an enhanced version of the real world, personnel are able to 'pet' the IEDs, explore how they're disguised, and examine how they function.
(Caution: Please do not feed the explosives)
Using an iPad like a handheld window into an enhanced version of the real world, personnel are able to 'pet' the IEDs, explore how they're disguised, and examine how they function.
(Caution: Please do not feed the explosives)
Be transported into a virtual street scene, a food market, or a backstreet in Baghdad using an Oculus Rift or Samsung Gear VR.
Gamification of identifying IED threats allows personnel to compete for the fastest times, the highest accuracy, and the highest scores.
Be transported into a virtual street scene, a food market, or a backstreet in Baghdad using an Oculus Rift or Samsung Gear VR.
Gamification of identifying IED threats allows personnel to compete for the fastest times, the highest accuracy, and the highest scores.
Every classroom, even a virtual one, has an instructor.
But what if that instructor could see where students are struggling in real-time? When not getting hurt out in the real world is the fundamental goal of your lesson, you need to have confidence that your students are ready to step outside.
How might we use technology to create a safe and immersive space where people can learn how to identify and avoid IED threats?
The most important part of hands-on learning with dangerous things is to remove the danger.
By combining a mobile device with a camera such as an iPad, and a game engine such as Unity3D, you're able to create a handheld virtual window into an enhanced, mixed-reality version of the real world. Bringing virtual objects into the real world gives us a better sense of scale and a far more immersive experience than a picture or video on a screen.
The augmented reality petting zoo is intended for use both in the classroom and in the field so that lessons can be held whenever time allows. For this reason, deploying the virtual classroom must be fast, and the duration of lessons flexible to accommodate a dynamic schedule.
Virtual reality (VR) can be summarised as: "Hijacking the senses to transport you into a world entirely detached from your actual location.” In the Counter-IED VR game do this by hijacking sight, sound, touch, sense of scale, balance and acceleration.
(Reach out to me if you’re interested in hearing more - I have a whole conference talk selling the future of VR, if you fancy being transported back to 2015 when VR was this world changing concept.)
So you've learnt how to identify IEDs in the Petting Zoo. Now it's time to put that to the test in the 360º Virtual Testing Environment.
The goal is to make personnel feel totally immersed in a hostile environment so that the identification skills they learnt in the Petting Zoo may be tested in a real-but-safe simulation. Throughout user testing, one test user - a member of the US armed forces - experienced a panic attack brought on by the immersive environment. Whilst I don't particularly want to upset a person with deployment and firearm experience, you could say our level of immersion reached a high benchmark.
In 2014, VR kits were extremely expensive, big, and cumbersome. Whilst the experience we built for the Oculus Rift was exceptionally immersive, a cheaper and more mobile version that scales easier was needed. Fortunately (both for the USA military, and my ability to screenshot apps) the iPad is once again suited to the task. The screen and accelerometer could once again combine to offer a virtual window. But instead of enhancing the real world as in the AR Petting Zoo, it could be used as a porthole into another world.
When you're responsible for the safety of your colleagues and students, you want the confidence that they'll be safe outside of the classroom. The instructor console provides historic and real-time performance information so that knowledge gaps can be identified long before they become fatal.
The iPad app compliments both the Petting Zoo and VR Virtual Testing Environment by allowing instructors to review quantitative metrics related to entire classes or individual students, view their activity in real-time, and intervene where necessary.
Project credits
Studio: Hidden Ltd
Concept art: Daniel Burns, Patrick Robert Doyle
3D modeling: Daniel Burns, Martin Ashford
Selected Works
Interactive Coffee TableNovel Technology
Evolving All-in-one by gowago.chUX/UI Design