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MINI-CASE STUDY

Project details
Product: Trippy
Role: UI/UX Designer
Date: 2025
Platform: iOS
Group trips currently live in group-chats.
Discussing where to go, organising what to eat, planning what to do, splitting costs, and making sure every gets reimbursed. Group trips are a highly collaborative.
There has to be a better way than a WhatsApp group-chat.
A discovery phase comprising of a number of research methods including user interviews, field research, competitor analysis, and user-journey mapping uncovered a vast range of value insights. Key takeaways included:


Because “information should always be at hand” was highly prioritised as a core product offering, Trippy’s first offering is a native app. Mobile access allows plans to live in peoples’ pockets, native app enabled offline access to important information.
Three high-value user flows were prioritised for the first round of ideation:
After drawing out the user flow diagrams, UI design always start with a desk full of half-scribbled interfaces –There's no faster way to ideate and gather feedback from stakeholders and team members so early in the product design process.
Sketches consider what type of information and interface elements need to be present in order to support the experience without committing to specifics.
After gathering feedback and the sketches refined, the fidelity of design assets increases inline with the growing confidence that the solutions offered by the interface meet the needs of users.
Greater confidence I'm on the right track → More detailed designs
Wireflows and wireframes consider the structure of an interface and the flow of an experience without precisely demonstrating their final appearance. They're somewhere between an architect's sketched musings and the blueprints of a structure.
These wireflows allowed me to have better discussions with stakeholders on the position of information, the navigation structure, and the technical limitations of creating an iOS app.
High-fidelity mockups are the picture at the end of the Lego kit. They're as close to how the real thing will look and feel without building it for real.
These mockups, built in Figma, accurately communicate the visual style and design intentions to stakeholders, the product team, and – most importantly – the application developers.
Selected Works
Multi-touch Interactive WallNovel Technology
Evolving All-in-one by gowago.chUX/UI Design
Interactive Coffee TableNovel Technology